Showing posts with label Video game. Show all posts
Showing posts with label Video game. Show all posts

10 March, 2011

Our gadgets and their before-bed bad effects

Salem3Image by rabbit57i via FlickrGot this article from CNet news. It is about the negative impact of our gadget-using, especially before going to bed.

Read on.
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March 7, 2011

If you're having trouble getting a solid night's sleep, the blame may rest on all the gadgets you're using.

A whopping 95 percent of Americans use some kind of technology an hour before they go to sleep, the National Sleep Foundation found in a poll released today. The organization said Americans are turning on their televisions, mobile phones, computers, or video game devices before bed "at least a few nights a week."

The problem: using technology before bed can negatively affect a person's ability to fall asleep and to get the amount of sleep they need.

"Artificial light exposure between dusk and the time we go to bed at night suppresses release of the sleep-promoting hormone melatonin, enhances alertness and shifts circadian rhythms to a later hour--making it more difficult to fall asleep," Dr. Charles Czeisler, a professor at Harvard Medical School, said in a statement. "This study reveals that light-emitting screens are in heavy use within the pivotal hour before sleep."

When it comes to television before bed, age is a distinguishing factor. The National Sleep Foundation said that 67 percent of baby boomers watch TV every night or nearly every night an hour before they try to sleep, while 63 percent of Generation X folks do the same. Half of all people between the ages of 13 and 18, also known as Generation Z, watch television every night, while 49 percent of Generation Y--folks between 19 and 29--say they flick on their set.

With other devices, however, Generation Y and Generation Z lead the way.

The National Sleep Foundation found that 61 percent of Americans use a laptop or computer an hour before they go to bed. Generation Z and Generation Y were most likely to engage in that activity with 55 percent and 47 percent of people in those groups saying they use a computer before bed, respectively. Generation Z and Generation Y members are nearly twice as likely as baby boomers to play a video game an hour before trying to go to sleep, the organization said.

The National Sleep Foundation also examined mobile-phone use before bed. And not surprisingly, 56 percent of Generation Z users and 42 percent of Generation Y respondents send or receive text messages an hour before going to sleep. Just 15 percent of Generation X and 5 percent of baby boomers do the same.

Use of technology prior to bed can affect more than just sleep, researchers say.

Lauren Hale, an assistant professor at Stony Brook University Medical Center, said that the "higher use of these potentially more sleep-disruptive technologies among younger generations may have serious consequences for physical health, cognitive development and other measures of well being."

Hale's comments follow a study released in The Journal of Clinical Endocrinology & Metabolism in January that found light at night can cause high blood pressure and diabetes. Even more disconcerting, a study released last year by the University of Haifa found that light at night can increase cancer risks, as well.

"Exposure to LAN (light at night) disrupts our biological clock and affects the cyclical rhythm that has developed over hundreds of millions of evolutionary years that were devoid of LAN," researchers at the University of Haifa said at the time. "Light pollution as an environmental problem is gaining awareness around the world, and the World Health Organization...has already classified working the night shift as a higher grade of cancer risk."


Taken from below article:
All that tech is hurting your sleep, researchers say


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06 June, 2009

Videogames delivering workouts along with fun

Posted: 05 June 2009 1608 hrs

090605-1608hrs LOS ANGELES - Videogame lovers are being coaxed off couches as the industry sprints ahead with a trend toward fitness titles and motion-sensing controllers.

The premier Electronic Entertainment Expo (E3) that wrapped in Los Angeles on Thursday was rife with exercise, sports, and dance videogames that people play by moving their bodies instead of just their thumbs.

"A really exciting trend is publishers getting people off the couch and moving," said Scott Steinberg of videogame and gadget website Digital Trends.

"Videogaming doesn't always add pounds. It can burn calories instead."

Analysts credit Nintendo with revolutionizing the way videogames are played with the release in 2006 of Wii consoles with motion-sensing controllers.

Traditional controllers on consoles such as Microsoft's Xbox 360 and Sony's PlayStation 3 feature toggles and buttons players manipulate to dictate actions of videogame characters.

About a year ago, Nintendo introduced a "Wii Fit" exercise videogame with a controller shaped like a bathroom scale that senses the weight, balance and shift of pressure made by players.

The game has become a top seller worldwide, according to Nintendo.

Other videogame makers including US titan Electronic Arts and France-based Ubisoft have crafted workout titles of their own for Wii consoles and Nintendo will soon release an enhanced "Wii Fit Plus" videogame.

"It's been refreshing and motivating to be recognized for getting people off the couch and getting some exercise," EA sports president Peter Moore said while showing off new titles at E3.

Analysts point out that exercise videogames aren't the only titles getting players moving.

Ubisoft's "Red Steel" franchise that launched with the Wii is a pioneer on a growing list of videogames that use the consoles' wand-shaped motion-sensing remote controls for swordplay.

Videogame software lets players act out soccer, tennis, basketball, canoeing, and other sports.

Konami has had people dancing with a "Dance Dance Revolution" (DDR) franchise that went from arcades to home videogame consoles.

A DDR version about to be released uses Wii balance boards and wands to track players' movements to determine how well they are performing to music.

"We are confident we will blow your mind," DDR producer Naoki Maeda said before stepping onto a balance board and gyrating his hips for a perfect score in a part of the new DDR akin to a music cardio-workout class at a gym.

"You'll really feel it in your waist."

Nintendo rivals Microsoft and Sony both revealed at E3 that they are working on motion-sensing controllers for their videogame consoles.

A Project Natal prototype for Xbox 360 raised the hopes of gamers and analysts because it combines cameras and face and voice recognition software to let players control game play with natural body movements.

E3 debuts included an Xbox 360 controller fashioned like a skateboard without wheels for a new "Tony Hawk Ride" videogame that lets players virtually take part in the sport.

"I think this will deliver new physical gaming on Xbox 360," renowned skateboarder Hawk said while showing off a controller.

Sports, fitness, and swordplay videogames let people try risky new endeavors without having to suffer consequences common to learning, or failing at, such activities, said Interpret vice president of videogame research Michael Cai.

"Fitness can be designed for a lot of active games," said Cai.

"The only concern is whether, like health club memberships or treadmills, people will buy them and forget about them." - AFP/fa

From ChannelNewsAsia.com; see the source article here.


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