Showing posts with label Annotation. Show all posts
Showing posts with label Annotation. Show all posts

06 September, 2017

Singleton: Create A Single-Instance Application

UML class diagram of the singleton design pattern
UML class diagram of the singleton design pattern (Photo credit: Wikipedia)
06-September-2017


Create a single-instance application. That was the objective I thought of lately on one small program I am creating. That is due to some database update needed. So no double-update or better yet, multiple updates, must happen.

Okay. It was actually simple, but here I will just outline the simple steps - again, for my own use when I need it in the future - and also for anybody else who might need to implement this same feature in their programs.

So how do you create a single-instance application? How to enforce a singleton pattern?

It is very easy. Just look at the code snippet below. And this is using Mutex in the Program section where your code execution starts.


internal static class Program {
private static Mutex mutex = new Mutex(true, "{a381c74c-c9a1-4716-beff-e8a08e964462}");

[STAThread]
private static void Main() {
if (mutex.WaitOne(TimeSpan.Zero, true)) {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MainForm());
mutex.ReleaseMutex();
}
else {
MessageBox.Show("Only one instance allowed.");
}
}
}


So that is the baseline requirement to satisfy a singleton pattern. And if you are wondering the seemingly cryptic string in the Mutex declaration, fret not. It is just a string that Mutex implementation requires, so it can be anything, like the name of your application, but it must be unique.

Alright, if you insist on using the same seemingly cryptic alphanumeric combination so it is unique, then add these 2 lines somewhere in the form load event, and just capture that value, and put it in the Mutex declaration. And comment those 2 lines right away as they are no longer needed.


var guiId = System.Guid.NewGuid();
MessageBox.Show("guiId");


Yes, that's how I got mine.

Now there is an additional feature that can be included, and not just simply throwing a message box. The thing is, why not bring up the instance of the running application instead?

Well, that is possible.

Modify the Program section as per below code, which means disabling the message box and replacing it with some nifty Win32 function (API). It is sending a message to all other running applications, but since it is unique only to this application, then it is understood only by this same application, so only this particular program will respond. Mind-boggling, isn't it?

Let's get done with it then!


internal static class Program {
private static Mutex mutex = new Mutex(true, "{a381c74c-c9a1-4716-beff-e8a08e964462}");

[STAThread]
private static void Main() {
if (mutex.WaitOne(TimeSpan.Zero, true)) {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MainForm());
mutex.ReleaseMutex();
}
else {
// MessageBox.Show("Only one instance allowed.");
// send our Win32 message to make the currently running instance
// jump on top of all the other windows
NativeMethods.PostMessage((IntPtr)NativeMethods.HWND_BROADCAST,
NativeMethods.WM_SHOWME, IntPtr.Zero, IntPtr.Zero);
}
}
}


As for NativeMethods.cs, you need to create a new class for that.


internal class NativeMethods {
public const int HWND_BROADCAST = 0xffff;
public static readonly int WM_SHOWME = RegisterWindowMessage("WM_SHOWME");

[DllImport("user32")]
public static extern bool PostMessage(IntPtr hwnd, int msg, IntPtr wparam, IntPtr lparam);

[DllImport("user32")]
public static extern int RegisterWindowMessage(string message);
}


Then, to complete the code, add two procedures after the Main Form's call to InitializeComponent.


public MainForm() {
InitializeComponent();
}

protected override void WndProc(ref Message m) {
if (m.Msg == NativeMethods.WM_SHOWME) {
ShowMe();
}
base.WndProc(ref m);
}

private void ShowMe() {
Show();
if (WindowState == FormWindowState.Minimized) { WindowState = FormWindowState.Normal; }
// get our current "TopMost" value (ours will always be false though)
var top = TopMost;
// make our form jump to the top of everything
TopMost = true;
// set it back to whatever it was
TopMost = top;
}


Now this is all that it takes to create a singleton implementation of a program. This is written in C#, so feel free to adapt this to other languages as you deem fit.


Sources

I am simply blogging on this singleton implementation, on how to create a single-instance application, but the source articles are here and here, thanks to the authors! Read on these 2 articles to get more explanations, and other suggestions, too.


Until then, happy coding!


22 November, 2014

Quick Start Guide to JavaFX

JavaFX Mobile
JavaFX Mobile (Photo credit: Wikipedia)
22-Nov-2014


Last week or so, I completed reading my first book on JavaFX. It wasn' actually an intentional read. I just grabbed that book when it presented itself to me while I was browsing through the shelves in the library.

It wasn't a bad choice, I could say. It was bery basic, really a primer, but it gave me an idea of where JavaFX is leading, towards a more graphics-oriented computing, and it is no longer a very time-consuming activity. At least that is what it looks like on the surface.

Graphics.

Since that is something that catches our attention, what better way to create applications, whether on the desktop, or on the web, but which is expressed in graphics?

I had to return the book today, so I am making a short note now that I would again borrow the same book, re-read and re-read as many times as I can, then grab a new one to further my knowledge.

Fancy every time, a rounded button is designed how? That is one of the things I learned in this JavaFX primer.

Short read, much learning. How's that?

Till then!